Carving a new future with Augmented and Virtual Reality

It is the power of technology that it slowly and steadily encompasses every aspect of the society, wherever it has slightest of passes. Virtual reality is one such “reality,” which we never foresaw to make such roadways into education sector a decade ago. Augmented Reality (AR) and Virtual Reality (VR) was primarily introduced first in entertainment industry however its’ immense potential to bring tremendous change saw its implementation in varied sectors rapidly.

Education industry saw huge technological changes in the last few years. Employing Augmented Reality and Virtual Reality has come as boon for schools to enhance and enrich the teaching process and learning experience. These new technologies have revolutionized the process of imparting education, its’ at par with the needs and standards of 21st century.

10 reasons to use AR, VR in classrooms in 2020

  • Expanded teaching possibilities: earlier it was just the textbooks and labs which assisted the teachers in the process of teaching; at times there were complex topics which were quite difficult for students to comprehend that somehow brought down their performance, however now with AR,VR a teacher is well-equipped to open newer doors of practical learning. The audio-visual factor helps student by presenting the subject matter in 3D model or live model, which altogether creates a new medium of understanding for students.

  • Professional orientation pushing an in-depth study: the subjects and topics covered through AR, VR brings a professional outlook to the teaching process, which is more career and future oriented.

  • Exploring newer horizons: AR and VR promises a learning that is guided by practical rehearsals in virtual real-life situations, which is realistic, engaging ensuring mastery in the subject. Though it can bring wonders in science subjects, the scope for it in humanities is huge if put in right space. AR, VR can yield best result in R&D. Through this newer approach, a wide-window opens up for learners to grasp things through most advanced technology, which is easier, convenient and effective!

  • Immersive learning: the power of artificial environment can engage a student into realistic experience, through which a student can clarify and build concept a more advanced way. Further game-based learning, a part of immersive learning can get undivided attention of students. When students find fascination, they actively participate in learning process.

  • Personalized instructions: We must know and understand that everyone has a learning speed, some are quick learners and some take time. Tech-enabled education helps in giving every student that space and time to learn as per their abilities. This can ensure a student to learn efficiently if one fails to understand the topic at school, can revisit the content again without being embarrassed in front of all.

  • Cost-effective in long run: AR and VR enabled education can give economy of cost to the institution as it does not replenish any tangible samples, thus it cuts a lot of cost in setting up labs and equipment’s for every activity. AR, VR contents can readily be used for longer term.

  • Learning and travelling: Virtual reality is not just a technology through which we learn in a new way; it’s an experience which can help students travel in space and time. From just reading a text or watching a video to virtually present in an ocean or in space, in a human body or at a factory seeing the engineering is an experience, which one can easily learn and retain

  • VR for people with special care:: Generally, children with special care are kept at home because it is thought that they can’t sit in the same class, anyways that’s a different issue but even then, AR and VR enabled education can help these kids to educate. Through these technologies it can include a large population and can bring out the hidden talent among them.

  • Age group is not specific: advantages of VR are many, with AR, VR, anyone can learn in depth of a subject at any place, anytime at any age.

  • AR & VR fulfils the need of 21st century education needs: Today kids are more inclined towards internet, gadgets and activities based on these. Whether gaming, connecting with friends, collecting information or studying, they first reach out to these gadgets. They no more like the older linear pattern of education dissemination.

Age-old practices of schools are being kept aside and new tech-enabled learning tools are being taken up; AR and VR is being rapidly employed in schools so that learning can be simplified, efficient and according to 21st century needs.

The education system must be in accordance with requirements of the times and preferences of the learners. It can yield best results when the learners get a chance to acquire knowledge according to their choices and by the statistics of the day AR and VR has the potential and growing inclination every day.